GAMIFIED LEARNING PLATFORM FOR RURAL EDUCATION: ENHANCING ENGAGEMENT THROUGH INTERACTIVE DIGITAL SYSTEMS
Main Article Content
Abstract
The difference in the quality of education between cities and rural areas is a problem that affects how the world is developing. Cities have already started using technology but education in rural areas is still struggling with many students dropping out and not being very interested. This study suggests creating an online learning platform that uses games to make learning fun and it is specially designed for areas where resources are limited. The platform uses a combination of tools like MongoDB, Express, React and Node.js. It also uses something called Progressive Web App capabilities, which allows students to learn even when their internet connection is not very good. The system uses a rewards system that gives students points, badges and a leaderboard to motivate them to learn. This is based on a theory that says people are more motivated when they are doing something because they want to not just because they have to. When we tested this platform we found that more students were participating every day. 40% More. This paper explains how the platform is built how it can work without a good internet connection and the educational ideas that make it successful. The learning platform is a key part of this study and the platform is what makes education in rural areas better. The platforms success is due to the way it is designed and the way it uses games to make learning fun. This is what the paper is, about the platform and its ability to provide good education.
Article Details
Section
COPYRIGHT
Submission of a manuscript implies: that the work described has not been published before, that it is not under consideration for publication elsewhere; that if and when the manuscript is accepted for publication, the authors agree to automatic transfer of the copyright to the publisher.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work
- The journal allows the author(s) to retain publishing rights without restrictions.
- The journal allows the author(s) to hold the copyright without restrictions.
References
[1] Deterding, S., et al. "From Game Design Elements to Gamefulness: Defining Gamification." Proceedings of the 15th International Academic MindTrek Conference, 2011.
[2] Kumar, R. "The Digital Divide in India: A Review of Rural Literacy and Technology Access." Journal of Rural Development, 2022.
[3] Newman, S. Building Microservices: Designing Fine- Grained Systems. O'Reilly Media, 2021.
[4] Ryan, R. M., & Deci, E. L. "Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being." American Psychologist, 2000.
[5] World Bank. "Transforming Education through Technology in Developing Nations." World Development Report, 2023.